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The game is released in August 1993 and sold nearly 1.5 million copies worldwide.
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The task falls to Nasir Gebelli, programmer of the first 3 episodes of Final Fantasy. While Kameoka completes its work on time - the graphics must be completed before the end of the programming phase, which includes integrating these graphics - the game is delayed due to Square’s lack of experience in action-oriented games and more specifically to a bug that causes slowdowns and blinks as soon as a monster appears. Among the NPCs featured in the game is Moti the dancing shopkeeper, a reference to an Indian restaurant of the same name that the developers often visited during development.Īn intermediate version of the design of the 3 playable characters: Popoi, Randy and Prim. However, it is Kameoka who animates the 3 main characters as well as 2 bosses (Hexas and Wall Face), while Yasuyuki Narushima supervises the creation of the monsters and Shinichiro Okaniwa animates some of the non-playable characters (NPCs). Kameoka designs Randy and Prim while Tetsuya Takahashi comes with the original design of Popoi.
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The Seiken Densetsu 2 project (Secret of Mana in the West) begins with a small team composed partly of newcomers and a character design contest is launched to determine the main characters of the game. The type of game chosen by the team led Hiromichi Tanaka to chose the Seiken Densetsu license, whose first episode released for Game Boy (also known as Final Fantasy Legend in North America and Mystic Quest in Europe) had met with some success. They decide to start creating an Action RPG for Super Famicom, at a time when turn-based RPGs were selling better than Action RPG in Japan. The ToriMaru project is therefore put on hold and the development team must quickly find a replacement project. On May 29, 1991, the information that Nintendo had decided to ally with Philips to produce its CD-ROM player leaked to the press and was made official 2 days later at the CES, forcing Sony to revise its plans for its Play Station project. The second problem - the main one according to Hiromichi Tanaka, producer of Secret of Mana - is that the Super Famicom CD player, for which the MaruTori project was thought, has been postponed. So he can’t fully invest himself in a project with Square before at least one year.
#CHRONO TRIGGER REMAKE WITH 3D DRAGON BALL STYLE GRAPHICS SERIES#
He intended to finish Dragon Ball with the Freezer arc, but his editor didn’t see it that way and asked him to continue his series for another year (which will turn into 4 years). The first one is that the mangaka’s schedule has been changed at the last minute. Toriyama, who was put in touch with Square via his employer Shueisha, had already started to make concept art for the game and sent it to the development team, but the team soon came up against 2 problems. Once he got the job, the first task he is given by Hironobu Sakaguchi is to buy about twenty Super Famicom in Akihabara with a colleague’s car in order to debug Final Fantasy IV.Īfter completing the debugging phase, Kameoka is assigned to the ToriMaru project (also known as Maru Island) and trains to reproduce Akira Toriyama’s style in pixel art. Because of his interest in art (a quite common reason at the time for graphic designers in that industry), he decided to join Square after leafing through a magazine of job ads containing an article about Square. He had already played games such as Dragon Quest or Castlevania and was familiar with Square’s main series, but didn’t know more than that about this industry or even the name of the company that developed the series in question. Cover illustration by the late Hiroo Isono / 磯野 宏夫 (1945 - 2013)Īt the end of the development of Final Fantasy IV in spring 1991, the developers of Square Tokyo are divided into 4 development teams: the Final Fantasy V team, the Romancing Saga team, the “simulation” team directed by Kazuhiko Aoki (Hanjuku Hero) and the MaruTori team, in charge of the “Toriyama Akira Project”.Ī few months earlier, Shinichi Kameoka left his job with no idea of what he was going to do next, until he came across an illustration of Final Fantasy by Yoshitaka Amano.